Spite: Bleeding Skies

Spite: Bleeding Skies was my first group project at The Game Assembly. We worked in our own custom engine "Bean" to create a diablo-like game.

Trailer

My Contributions

Cooldown Timers

Cooldown timer overlay for the ability icons that I made in HLSL using buffers I recieved from the programmers to change how quickly the mask moves.

Mouse Click

I made a circle that scales up and down in HLSL with some UV manipulation to be used for mouse click feedback.

Shield

A shield shader for the players first ability, created with panning textures in HLSL.

This is also later reused for the priest enemies but tinted yellow instead.

Pots Breaking

To give the player some extra feedback I made a few different breaking animations for all of our pots with the help of the "PullDownIt" plugin for Maya.

Hover Effect

Fresnel outline to highlight enemies and breakables when you hover over them, created in HLSL.

Fire Flipbook

Fire flipbook I created in Embergen and implemented to the game through HLSL.

Other Contributions

During this project I also created a Maya exporter for our animators so they just had to click on a button and choose a name when they were ready to export an SK model or animation and it would go directly to the project folders. This made it so that they didn't have to worry about settings everytime and made sure the files ended up in the correct folders.

Team

Animators:

Emilia Eriksson

Rebecca Kornemalm

Theo Hübner Sallis

Artists:

Emmett Motamed

Kim Betsgren

Marcus Carlsson

Melker Ljung

Milla Jaakkola Landin

Designers:

Ahab Ibrahim

Erik Gatewood

Johan Rosdahl

Programmers:

Abraham "Bam" Alberto

David Grahn

Elias Ronefors

Erik Edfors

Jonathan Rozenberg

Ylver Blum Buer

Technical Artists:

Elvira Paxborn

Isabelle Neuman

Philip Bäcklund

Sound:

Dennis Q Hammarlind

Melanie Silvhed

Ville Kemi

Thanks for reading!

Projects

Game projects from my time at The Game Assembly [TGA] and PlaygroundSquad [PSQ]!

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TGA
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TGA
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PSQ