My second personal project during my time studying Game Art at PlaygroundSquad, the project was held during a span of four weeks. I wanted to try my hand at an interior which proved more challenging than I first anticipated but I am pretty happy with the end result. This one had me dive into Substance Designer a bit more where I made the net and cage materials, the node based workflow was quite fun and I hope to practice it some more in the future. Foliage is from Quixel and the trees are made with TreeIt.
The scene is based on a sketch from Facundo Rios MaƱay.
Concept: https://www.artstation.com/artwork/aY4Zx8
Game projects from my time at The Game Assembly [TGA] and PlaygroundSquad [PSQ]!